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How Would You Survive?
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How Would You Survive (1995)(Grolier)[Mac-PC].iso
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VIKINGW.DIR
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01649_Script_HowDoWeKnow scripts
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Text File
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1995-09-12
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6KB
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209 lines
global gbeenclicked
on VHowDoRollovers1
set gbeenclicked = 0
if rollover(7) then
repeat while rollover(7)
set the locH of sprite 6 to 454
set the locV of sprite 6 to 343
updatestage
end repeat
set the locH of sprite 6 to 999
updatestage
else
if rollover(9) then
repeat while rollover(9)
set the locH of sprite 8 to 381
set the locV of sprite 8 to 337
updatestage
end repeat
set the locH of sprite 8 to 999
updatestage
else
if rollover(11) then
repeat while rollover(11)
set the locH of sprite 10 to 284
set the locV of sprite 10 to 291
updatestage
end repeat
set the locH of sprite 10 to 999
updatestage
else
if rollover(13) then
repeat while rollover(13)
set the locH of sprite 12 to 317
set the locV of sprite 12 to 226
updatestage
end repeat
set the locH of sprite 12 to 999
updatestage
else
if rollover(15) then
repeat while rollover(15)
set the locH of sprite 14 to 381
set the locV of sprite 14 to 132
updatestage
end repeat
set the locH of sprite 14 to 999
updatestage
else
if rollover(17) then
repeat while rollover(17)
set the locH of sprite 16 to 372
set the locV of sprite 16 to 281
updatestage
end repeat
set the locH of sprite 16 to 999
updatestage
else
if rollover(19) then
repeat while rollover(19)
set the locH of sprite 18 to 272
set the locV of sprite 18 to 304
updatestage
end repeat
set the locH of sprite 18 to 999
updatestage
else
if rollover(40) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end
on VHowDoRollovers2
set gbeenclicked = 0
if rollover(7) then
repeat while rollover(7)
set the locH of sprite 6 to 471
set the locV of sprite 6 to 265
updatestage
end repeat
set the locH of sprite 6 to 971
updatestage
else
if rollover(9) then
repeat while rollover(9)
set the locH of sprite 8 to 398
set the locV of sprite 8 to 175
updatestage
end repeat
set the locH of sprite 8 to 998
updatestage
else
if rollover(11) then
repeat while rollover(11)
set the locH of sprite 10 to 408
set the locV of sprite 10 to 308
updatestage
end repeat
set the locH of sprite 10 to 908
updatestage
else
if rollover(13) then
repeat while rollover(13)
set the locH of sprite 12 to 387
set the locV of sprite 12 to 306
updatestage
end repeat
set the locH of sprite 12 to 987
updatestage
else
if rollover(15) then
repeat while rollover(15)
set the locH of sprite 14 to 531
set the locV of sprite 14 to 116
updatestage
end repeat
set the locH of sprite 14 to 931
updatestage
else
if rollover(17) then
repeat while rollover(17)
set the locH of sprite 16 to 439
set the locV of sprite 16 to 160
updatestage
end repeat
set the locH of sprite 16 to 939
updatestage
else
if rollover(19) then
repeat while rollover(19)
set the locH of sprite 18 to 186
set the locV of sprite 18 to 320
updatestage
end repeat
set the locH of sprite 18 to 986
updatestage
else
if rollover(21) then
repeat while rollover(21)
set the locH of sprite 20 to 408
set the locV of sprite 20 to 305
updatestage
end repeat
set the locH of sprite 20 to 908
updatestage
else
if rollover(22) then
repeat while rollover(22)
set the locH of sprite 23 to 461
set the locV of sprite 23 to 261
updatestage
end repeat
set the locH of sprite 23 to 961
updatestage
else
if rollover(24) then
repeat while rollover(24)
set the locH of sprite 25 to 479
set the locV of sprite 25 to 253
updatestage
end repeat
set the locH of sprite 25 to 979
updatestage
else
if rollover(39) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end